Wednesday, 28 December 2011

Buck (2011) m720p BluRay x264-Jewelraz


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Buck (2011) m720p BluRay x264-Jewelraz
Language: English
Matroska | 2.204 GiB | 1280x720 | AVC @ 3 104 Kbps | AC3 @ 448 Kbps - 6 channels | 1h 28mn
Genres: Documentary
IMDB Info
Code:
http://in.bayw.org/title/tt1753549/

An examination of the life of acclaimed horse whisperer Buck Brannaman , who recovered from years of child abuse to become a well-known expert in the interactions between horses and people.


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Code:
http://www.fileserve.com/file/mfReywZ
http://www.fileserve.com/file/QwJXvSA
http://www.fileserve.com/file/qfdEnfa
http://www.fileserve.com/file/xxRGFZ9
http://www.fileserve.com/file/fjQ2EWg

The Veteran (2011) DVDRip XviD AC3-AsA


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The Veteran (2011) DVDRip XviD AC3-AsA
Language: English
1h 34m | DVDRip | avi | 720 x 384 | XviD @ 1625 Kbps | AC3 @ 448 Kbps | 1.37 GB
Genres: Action | Thriller
IMDb Info
Code:
http://in.bayw.org/title/tt1653700/



A soldier returning from the war in Afghanistan uncovers a conspiracy involving the intelligence services and a gang of drug dealers.


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Code:
http://www.fileserve.com/file/pStA5qv
http://www.fileserve.com/file/vMJEZm6

God Bless Ozzy Osbourne (2011) DVDRip Xvid - StB


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God Bless Ozzy Osbourne (2011)
Language: English | Subtitle: N/A
1h33mn | 576 x 288 pixels| XviD | 25.0 fps| MP3 | 48.0 KHz| 704.36 MB
I.M.D.b INFO
Code:
http://in.bayw.org/title/tt1785389/

Release Date: 16 September 2011 (Ireland)
IMDB Rating: 7.3/10 from 166 users
Director(s): Mike Fleiss, Mike Piscitelli
Writer(s): Mike Fleiss, Mike Piscitelli
Star(s): Blasko, Brandon Boyd, Mike Brodin
Genre(s): Documentary | Biography | Music


Storyline: Ozzy Osbourne's four decade track record as a culturally relevant artist is unprecedented, but his personal struggles have been shrouded in secrecy, until now. Featuring never before seen footage uncovered from the archives and interviews with Paul McCartney, Tommy Lee and others, God Bless Ozzy Osbourne is the first documentary to take viewers inside the complex mind of rock's great icon. Emerging from a working class family in war torn England, Osbourne and his neighborhood friends formed Black Sabbath and invented heavy metal. Plagued by self doubt, Osbourne the solo superstar went on a binge that lasted 40 years. God Bless Ozzy Osbourne will relive the highs of his triumphs as well as his journey to sobriety, which Ozzy regards as his greatest accomplishment. Written by Anonymous
Cast
Credited cast:
Blasko ... Himself
Brandon Boyd ... Himself
Mike Brodin ... Himself
Geezer Butler ... Himself
John Frusciante ... Himself
Gillian Hemming ... Herself - Ozzy's Sister
Jessica Hobbs ... Herself
Iris James ... Herself - Ozzy's Sister
Tommy Lee ... Himself
Paul McCartney ... Himself
Billy Morrison ... Himself
Colin Newman ... Himself
Aimee Osbourne ... Herself
Kelly Osbourne ... Herself
Louis Osbourne ... Himself


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Code:
http://www.fileserve.com/file/QxkGE6C
http://www.fileserve.com/file/jbUKMU8

Courageous (2011) DVDRip NLsubs - DutchReleaseTeam

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Courageous (2011) DVDRip NLsubs - DutchReleaseTeam
IMDB info

Code:
http://in.bayw.org/title/tt1630036/

Language: English
129 Min | 608 x 304 | XviD - 632Kbps | 23.976fps | MP3 - 112Kbps | 700 MB
Genre: Drama | Family


When a tragedy strikes close to home, four police officers struggle with their faith and their roles as husbands and fathers; together they make a decision that will change all of their lives.

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Code:
http://www.fileserve.com/file/B5fZwts
http://www.fileserve.com/file/jSkA7Wa

Sweet Karma (2009) 480p BRRip XviD AC3-LDK


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Sweet Karma (2009) 480p BRRip XviD AC3-LDK
Language: English
1hr 26mn| 480p BRRip | avi | 720 x 400 | XviD @ 1964 Kbps | AC3 @ 448 Kbps | 1.46 GB
Genre(s): Crime | Drama | Thriller
iMDB iNFO
Code:
http://in.bayw.org/title/tt1467088/



A mute Russian girl infiltrates Toronto's underground s3x trade to avenge the death of her sister.


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Code:
http://www.fileserve.com/file/MKwsTxQ
http://www.fileserve.com/file/wCQPBA7

Armed And Deadly (2011) DVDRip DivX5-NoGRP

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Armed And Deadly (2011) DVDRip DivX5-NoGRP

DVDRip | English | 1h 37mn | XviD | 720?404 | 1 730 kbps | AC-3 192 kb/s | 1.32 GB

Genre: Drama | Mystery | Thriller

IMDB info

Code:
http://in.bayw.org/title/tt1595637/



Plot: Janis McKenzie, is a 36 year old photographer in Sarasota. Janis witnessed her twin brother kill their parents. Twenty years later, she waits for him to come to kill her for her testimony. Trained in martial arts, she is ready. All Janis wants is CLOSURE.

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Code:
http://www.fileserve.com/file/dMnFc83
http://www.fileserve.com/file/MdKEv2H
http://www.fileserve.com/file/wmw462D

Kill List (2011) 720p BRRip x264 AC3-Freebee


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Kill List (2011) 720p BRRip x264 AC3-Freebee
Language: English
AVI | XviD 3144 Kbps | 1280 x 544 25fps | MAC3 640 Kbps | 1h 31mn | 2.10 GB
Genre: Horror | Thriller
IMDB Info
Code:
http://in.bayw.org/title/tt1788391/

Nearly a year after a botched job, a hitman takes a new assignment with the promise of a big payoff for three killings. What starts off as an easy task soon unravels, sending the killer into the heart of darkness.


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Code:
http://www.fileserve.com/file/k8Ap9QN
http://www.fileserve.com/file/dt4ee3B
http://www.fileserve.com/file/M2yMguH
http://www.fileserve.com/file/JrnUPAN
http://www.fileserve.com/file/NXQkE9H

Contagion (2011) BluRay 720p DTS 5.1 - MiRAGe


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Contagion (2011) BluRay 720p DTS 5.1 - MiRAGe
IMDB info
Code:
http://in.bayw.org/title/tt1598778/

Language: English
106 Min | 1280 x 720 | x264 - 5399Kbps | 23.976fps | DTS - 1510Kbps | 5.13 GiB
Genre: Drama | Thriller



A thriller centered on the threat posed by a deadly disease and an international team of doctors contracted by the CDC to deal with the outbreak.


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Code:
http://www.fileserve.com/file/c9v4zZ4
http://www.fileserve.com/file/bZXdb38
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Restless (2011) m720p BluRay x264-Jewelraz

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Restless (2011) m720p BluRay x264-Jewelraz
Language: English
Matroska | 2.260 GiB | 1280x688 | AVC @ 3 104 Kbps | AC3 @ 448 Kbps - 6 channels | 1h 31mn
Genres: Drama
IMDB Info

Code:
http://in.bayw.org/title/tt1498569/

The story of a terminally ill teenage girl who falls for a boy who likes to attend funerals and their encounters with the ghost of a Japanese kamikaze pilot from WWII.

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Code:
http://www.fileserve.com/file/5dUHFHF
http://www.fileserve.com/file/bASR6Mw
http://www.fileserve.com/file/9m2DhNH
http://www.fileserve.com/file/hsUPrtr
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http://www.fileserve.com/file/yUJJvww

Devastation - FL (PC/ENG/2011)


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Devastation - FL (PC/ENG/2011)
English | PC | Release: 2011 | Publisher: ARUSH Entertainment | Developer: Digitalo Studios | 860 MB
Genre: First-Person Shooter

Developers of first-person shooters are desperately trying to reinvigorate their old dogs with new tricks.

Some do realism, some try their hand at scare tactics (I hate you, Shannen), some do pure combat, some role-play a bit, and some just give gameplay the bird and stuff their boxes with a load of useless, vulgar crap. Others? Well, others make players presidents of their own little group of killing machines.

Each design has its ups and downs. Scary games can be more Leprechaun and less Exorcist. Combat titles can lack AI or be too straightforward. Those ones stuffed with random garbage can turn out like a corn tortilla wrapped around every single item the Taco Bell/KFC combination restaurant offers... Not so good. Then there are the squad-based shooters, which perhaps have it hardest, for they depend on several of the base components the others require, but also need to deliver on the whole command and control concept.

Before segueing into how he saw Gloria Estefan naked while she "was" his cousin, that kid at school who walks over, taps you on the shoulder and then begins to prattle on about the greatness of latest videogames because they're so pretty may have you believe Rainbow Six birthed the squad-based FPS craze... Do me a favor and throw a little Space Hulk in his face the next time he opens his mouth. So there might have been some other, more popular game that did it first and better, but Space Hulk is what I remember and Space Hulk is what I'll use (it had a cool box -- deal with it).

Way back when, Games Workshop knew that certain things needed to be done to make a title of the sort successful. The graphics were ugly as all hell, the control was half broke, it was quite possibly one of the hardest videogames ever made, and every single level looked pretty much exactly like the one that came before it, but damned if it didn't work. Ordering troops was easy. As an Imperial Terminator, it was your job to command a bunch of Blood Angels around and eliminate Gene Stealers on a snowballing space hulk that happened to be barreling toward a colonized planet. This was possible because you could temporarily freeze time (which itself is freaking bizarre), bring up a tactical map overlay, point your goons around, have them line up in halls, cover angles and move as a unit throughout the levels. If all else failed it was always possible to manually control the lot of them from the first-person if need be. How do you like that, Rainbow?

Where are we going with this? Devastation from Arush, Digitalo and Groove tries something similar. It takes the concept of squad management on an action level, makes sure your squad is constantly facing overwhelming numbers, and insists players control the whole thing while getting shot from sixty different directions. Unlike Space Hulk, this game is far from ugly, it's not identical from one level to the next, and it's not super duper hard (there also aren't a whole lot of Gene Stealer Tyranids to deal with). Unfortunately, also unlike Space Hulk, pointing the goon squad around is a bigger pain in the ass -- a task that ultimately isn't completely necessary to enjoy successful gameplay.

Depending on the mode and the level, it can indeed be rather important to keep the eight bums you command following you (defense and assault come into play later into the game). Brazenly, the developers at Digitalo decided that instead of perfectly symmetrical, unobtrusively square levels, they were going to create immense mazelike environments with plenty of dead ends, an absolutely astonishing amount of interactive clutter, narrow planks, death pits, and a whole lot of other crap. This means the artificial intelligence had better be sporting some intelligence. Nothing will kill your Daikatana quicker than some buddies refusing to board the elevator.

Amazingly, the team of ruffians I employ managed to navigate these insanely detailed worlds rather effortlessly. They'll climb the hell out of ladders, scurry across wood beams between buildings (unless they need to be pushed off for blocking my path), and will follow to the best of their abilities, provided they don't feel like just standing around or hunting a lone Pacification officer (corporate jerk) way off in the distance, which they have a sick tendency to do. But it's not the pathfinding that keeps AI down!

When only a couple of men are enlisted, the game remains fairly simple to manage. The more troops that join the ranks, the harder it gets. As Devastation moves along, the collection of rapscallions, like ugly Pokemon, will grow. As it does, each of the little problems and AI inconsistencies will compound until all that's left is a bunch of guys who never seem to be doing exactly what you want them to unless you're holding their hand.

The premise is great: game drags on, group grows, weapons become more readily available, people need to be given certain weapons for certain roles and placed in certain spots to counter the enemy, the game moves on some more. Yeah, well you try throwing guns at the heads of your men and poorly dressed women by hitting the backspace key and then selecting all of them by name alone. Wait... Were you Jim or Bob? And what weapons did I toss at your face exactly? Come on, come on! We're getting shot!

Group problems matter little. Unless you're playing simulation and dealing with the AI's eagle-like sight and unfair computer given advantages, you'll find arcade mode to be a relative breeze. Simulation, though, is where the pro will find most joy in Devastation. Its very inclusion is neat, and the added pressures and slower pace it brings to the table can be great, especially midway through the solo campaign when it completely transforms to something akin to your average bot match with single controllable spawn points for either faction.

Enemies will run around like bots, jump around like bots, do in your face tactics like bots, and seemingly try and bunny hop while shooting like crazy and randomly ducking (hitting their target every time if the weapon they wield boasts any kind of accuracy). Watching a Devastation fight is almost like being a spectator to multiplayer deathmatch where unskilled scrubs drunk off Nyquil are having at it. Playing Devastation can almost be as fun as watching these fights, however. Enemies are everywhere, the world is gorgeous, you have a ton of weapons, and people are shooting every which way. That alone deserves recognition.

With a tweaked combat system and combat AI (from Halo to Red Faction to Half-Life to Far Cry), Devastation could have been so much more.

Using next-generation Unreal technology, the game has managed to craft some of the most amazing environments in any shooter to date. Every single room, street, hall, alley, corridor, roof, balcony, and staircase is so totally filled with perfunctory litter it's almost distracting. The nonsensical post apocalyptic world is masterfully delivered through technical achievements in the field of level design. Nearly every piece of discarded refuse can be shot or moved in some way. Mostly frivolous, boxes, cans, barrels, computers and more come complete with destruction animations and applied physics (however glitchy) that gives the large and comparatively quick loading environments an eerily believable look and feel. Ducking behind four stacked boxes and seeing them shot off one at a time, exposing your frail head, is just too cool.

For as detailed as the environments are, the character models aren't. Stiff animations, poorly detailed faces, sloppy bodies, texture work that looks like a large man rubbed a cheese grater over their skin, and some weird art decisions make characters look like the hobos ripe for the robbing in Deus Ex. Thankfully, there are a damn lot onscreen at any given time and colored well by nice lighting and made lively by nice particle effects. Unreal tech seems to handle it all pretty decently, too. Me? I'm all about quantity over quality any day of the week. To that end, Devastation is darn pretty.

Sheer technical brilliance takes a back seat to somewhat archaic design philosophies, though. As sprawling and open-ended as some of the levels seem to be (this problem is not nearly as bad much later on in the game, when it switches to that straight up multiplayer map style we talked about and is no longer focused on linear A to B levels), most come with an inordinate amount of locked doors. Who takes the time to render 400 doors in a level that are all useless? It's impossible to tell what you can and cannot open at a glance, so often just walking about and trying everything in sight is the only way to go, which can make the necessity of exploring for health and ammunition somewhat tedious. I also feel further compelled to endure this tedium and try and open every door because even though a nifty little radar indicates where my next objective lies in relation to myself, I naively cling onto the slim hope that by wandering about I'll somehow discover just what the hell is going on.

Like the Postman, everyone in the world that is Devastation is a complete idiot incapable of remembering the past. It's only 2075 and suddenly the Earth imploded and got itself conquered by multinational conglomerates that are all evil. As far as I can tell there are no longer many civilians (if any), but there are plenty of resistance fighters to combat irrationally motivated corporate scum, fueled by pure evil, of course.

Devastation starts with little explanation, back-story, character development, or any kind of a plot. Those police looking dudes are bad while you and the rest of the ex-military gangbanging homeboys are good. Peachy. Police dudes also have some kind of cloning device. Swell. Don't worry, you're going to find the blueprints conveniently on Alcatraz after you get kidnapped and you're also going to try and "expose" the evil corporations for what they really are. Since this is a post apocalyptic future that doesn't seem to be inhabited by anyone, let alone one that's democratically governed, I'm not all that clear on who you're going to expose them to, but what the hell, at least you can get a cloning machine out of it.

And it's like this for level after level after level after level. Seriously, what the hell is going on? Who are these people? I read the manual, I checked out the story between missions, I listened to the whiny doctor gone skater skank, but all I know is that I think the main character, Eminem, is some kind of lunatic good guy in dire need of a cloning machine of his own because the corporations are evil. Why are they evil, Eminem? Since you also seem to be evil (or are at least cool with shooting folks and threatening women with pistols), why don't you just join the corps and ditch the hood? I guess we're all also in the "technology dark age," so that probably pissed him off... Oddly, no one I've seen wielding an assault rifle in advanced sentry protected facilities seems to understand that the dark age is in effect. I see it as modern day Detroit, only unpopulated.

The conversations don't ever help the plot. Everyone in Devastation has a tendency to just kind of say stuff. It makes sense, if you don't care about story, but it's awfully annoying, as are most of the sound effects -- something you all will be able to attest to given the amount of feedback Digitalo has received. They're busy readying a patch to fix up some audio issues, namely changing guns to keep them from sounding like they all fire peas, but that isn't out of the box, and I can patch Ultima IX all I want, but it's still going to be Ultima IX come review time.

Screwing up the way a billion different weapons sound is pretty zany. Devastation doesn't exactly sport a billion (plus or minus nine hundred million, nine hundred ninety nine thousand, nine hundred and sixty five) but it has a fair compliment of ass kicking tools.

The Goldeneye effect works. A lot of the guns in Devastation serve similar purposes, but the mere fact that they were included is enough to warrant praise. Variation is goodness. Besides, there's even a cute little mouse bomb. The number 35 doesn't change the fact that you'll be using the guns to uncomplicatedly shoot folks and inanimate things, but at least there are a bunch of them.

And what of multiplayer? Multiplayer can be great and multiplayer can be worse than being kicked in the shins. Territorial mode (exactly what you play in singleplayer) is cool, when it functions (I've been assured that a patch is in development and should be released shortly).
You win territorial by keeping your single spawn point. Camping won't be a problem because the objective is not to amass kills, but rather to shut down the spawn regenerator of the enemy and then systematically exterminate his remaining forces. If yours gets whacked, you'd better hit theirs and bring it to 'em. Multiplayer completely alters the game for the better. Without AI comrades and daft AI opponents, a lot of the problems of Devastation fade away...but then it's broken, so who cares?

CLOSING COMMENTS
Bugs, the absurd storyline, often nonfunctional multiplayer, odd graphical and physical glitches, in-your-face bot-like combat, and some questionable level design are all problems. Conversely, excellent visuals, an immense arsenal, an enjoyable multiplayer component (when properly working), and a stab at originality are all pluses.
Devastation is a balancing act between that negative left-hand and that positive right-hand. One's reaching for the belt, ready to scorn, while the other is picking up the mouse and hotly anticipating patches and the improvements they promise.

Down the middle, Devastation is slightly above average. A more action heavy, AI driven combat system and a more robust command and control mechanism could have propelled the title into greatness if the story were a little better and the physics were a little polished.

Worth checking out, Devastation can't hope to usurp the best of the genre, but it still deserves a download at the very least.

1.Install game.
2.Install devastationpatch_v390
3.Play

Nota: aveti serialul intr-un fisier text.


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Code:
http://www.fileserve.com/file/TTUf7ux/Devastation.part1.rar
http://www.fileserve.com/file/wt6AJnR/Devastation.part2.rar
http://www.fileserve.com/file/GMb7CDe/Devastation.part3.rar
http://www.fileserve.com/file/p8PRCxp/Devastation.part4.ra

F.E.A.R. 3 (2011/MULTi2/Eng/Rus/Pcdvd/Iso/Repack)


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F.E.A.R. 3 (2011/MULTi2/Eng/Rus/Pcdvd/Iso/Repack)
Year: 2011 | PC Game | Eng Rus | Developer: Day 1 Studios and Monolith Productions | Publisher: New Disc |
Genre: Shooter | File Size : 3.54 GB |


Challenge the creatures Alma and cohorts of heavily armed soldiers dared Poyntman, an elite fighter of FEAR, and his blood brother, cannibal Paxton Vettel. Together with them, you have to go through the streets of ruined cities and arrange countless enemies real massacre, set in motion the most modern and destructive weapons. In addition to exciting single-player game, the third part of the legendary brick-busting action in the first person as provided for joint passage, and various modes of online battles.

Features:
The new incarnation of fear: Make your way into the heart of Nightmares
Teamwork: fight together for a common goal ... or die alone
On the other side of reality: using creepy paranormal abilities
Scary network battles: Destroy the enemies and rivals at any price

[b]Features Repack `a:

Enclosing an updated tablet from SKIDROW
Added launcher from SKIDROW
Do not cut / no compression
Installing additional. Software
Exclusive Installer
All registry entries are stored
Starting the game via the shortcut on the desktop or the Start menu

Minimum system requirements:
Operating system: Windows XP, Vista, 7
Processor: Intel DualCore@1.8 GHz
Memory: 1 GB
Video: 256 MB, 800x600, Shader Model 3.0, DX 9.0c
Sound: DirectX Compatible
Free space on HDD: 5 GB[/b]

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Code:
http://www.fileserve.com/file/GE3wMVe/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part1.rar
http://www.fileserve.com/file/DjwKRXh/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part2.rar
http://www.fileserve.com/file/9STDeYF/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part3.rar
http://www.fileserve.com/file/nGqSRGK/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part4.rar
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http://www.fileserve.com/file/hFNkNx9/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part8.rar
http://www.fileserve.com/file/NTKeFZr/f-e-a-r-3-2011-multi2-pcdvd-Iso-repack.part9.rar

Warhammer 40K: Space Marine Repack - BLACKBOX


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Warhammer 40K: Space Marine Repack - BLACKBOX
Genre: RPG (Rogue / Action) / 3D / 3rd Person
Year:2011 | PC Game | English | Developer: Relic Entertainment | Publisher: THQ | 2.12 GB


Horde of bloodthirsty orcs invaded the planet, a forge, which produces combat vehicles for the Imperium of Mankind. Space Marines, battle-hardened veteran of the Order of the Ultramarines Captain Titus and his party must keep the defense before the arrival of the Imperial Navy strike force. With the enemy - a huge advantage in numbers on the side of people - the best fighters and most powerful weapon. The loss of the planet will give into the hands of the Orc weapon that can be washed to the ground entire towns. Defeat would not be justified, and Space Marines ready to fight to the death, but something even more evil and terrifying is hiding in the shadows of this world.

Features
* An epic and brutal action / RPG, where you don the armor of Space Marine and down against the superior forces repeatedly Orcs and Chaos.
* Burn the heretic, kill the mutant, pursue evil. Rushes into the thick of battle. We are not sit behind cover, we're going to attack!
* Yes, we shall fear our enemies, because we - the wrath of the Emperor! New battle system allows you to easily switch from heavy guns on crushing blows with a sword.
* The flame of battle, on the anvil of war! Feel the breath of the universe Warhammer 40.000 in the dark and atmospheric landscapes in the ongoing battles and twisted storylines.
* Success is measured by blood: yours or the enemy. Battle online or on the side of Chaos Space Marines in 8 of 8 matches. Discover new weapons and armor for different classes of characters. We do not die - we're going to hell to regroup.

Minimum System Requirements
# OS: Windows XP (SP3) / Windows Vista (SP1) / Windows 7;
# Any dual-core processor with a frequency of 2.0 Ghz (Core 2 Duo or AMD X2);
# Memory: 1GB (XP) / 2GB (Vista) / 2GB (Windows 7);
# Graphics card: AMD Radeon 3850 / NVIDIA GeForce 8800GT or equivalent with 256 MB of onboard memory and support for Shader Model 3;
# 20 gigabytes of free hard disk space;


Screenshots
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Code:
http://www.fileserve.com/file/VHASr52/Warhammer.40K.Space.Marine-Black_Box.part1.rar
http://www.fileserve.com/file/DEA9d79/Warhammer.40K.Space.Marine-Black_Box.part2.rar
http://www.fileserve.com/file/XvFWkBz/Warhammer.40K.Space.Marine-Black_Box.part3.rar